Polygon Optimization
Streamline your geometry by removing unnecessary faces and invisible vertices to improve rendering performance. I specialize in simplifying complex geometry by carefully analyzing your models to identify and remove invisible or unnecessary faces. This focused optimization leads to a notable decrease in vertex count while preserving the visual quality of your asset. You will receive an optimized 3D model along with a comprehensive report detailing the performance improvements, making it suitable for developers striving to achieve specific frame-rate objectives. My approach fosters effective communication, featuring regular updates and straightforward progress tracking through online messaging and file sharing. I am dedicated to providing high-quality, optimized 3D models tailored to your requirements, supporting you in reaching your objectives.
Price:
€ 250.00
Key features
Category:
Service
Format:
Service
Use case:
3D optimization
Compatibility:
3ds Max, Blender, Maya, Substance Painter, Unity, Unreal Engine
Tags:
Performance, Polygons
Themes:
Optimization
Vendor: Richardson Urias
View a profile
Naomi Reed
3.0
The session stayed focused on my actual files. Fine for the basics; I still had to research one detail. Serviceable for what I needed that day.
Grant Nelson
4.0
Helpful walkthrough for what I needed that day. Solid guidance; I still tweaked one setting later. Pretty straightforward to work with.
Naomi Castillo
5.0
The session stayed focused on my actual files. It saved me time and was easy to adapt to my project. No drama getting it into the project.